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Outlast 2
Outlast 2




outlast 2

Red Barrels was started when their project at EA was cancelled and, recognising that single-player action-adventure games were becoming harder to get off the ground at big publishers, they decided to take matters into their own hands. That much is evident from its co-founders David Chateauneuf, Hugo Dallaire and Philippe Morin, all of whom had worked at both Ubisoft Montreal and EA Montreal. "We'll never know what the first month sales would have been without PS Plus, but I personally think it was the right move" Track back to 2013, though, and you'll see that Red Barrels had already laid the groundwork. I attended a panel at Berlin's Quo Vadis conference recently, which discussed "AAA indies" as an emerging trend, one galvanised by the launch of Ninja Theory's excellent Hellblade last year. In terms of content, Gears of War and Outlast have very little in common, of course, but we may come to see Red Barrels' debut as one of the more quietly important games of the PS4/Xbox One era. It just didn't feel that way at the time.

outlast 2

By the time Xbox One and PlayStation 4 arrived, however, Gears' influence seemed to be everywhere, from the feel of its characters to the position of the camera to the importance of cover in its combat system.Īdd in the second game's "Horde" multiplayer mode, and one could make a convincing case for it being the most influential IP of the entire generation. Most of the time, though, that kind of recognition arrives with hindsight.įor the last console generation, the best example is Epic's Gears of War, a game that pretty much everybody agreed was fun and visually spectacular when it launched, but many cooled on due to the muscular dude-bros at the heart of its story.

outlast 2

Very occasionally, it's possible to see that a game is important or influential before it is released.






Outlast 2